Importing USD Files

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Importing USD Files

SynthEyes can import USD files. Like other 3D applications, not all USD features are supported, as SynthEyes is a tracking application, not a 3D animation package. And USD is not a substitute for a SynthEyes sni file.

USD can be a useful file format for several purposes:

Importing camera paths for "From Path" solving,

Importing meshes, include vertex animation (aka point cache and vertex cache),

Importing rigs for Geometric Hierarchy Tracking.

To read a single mesh, the importer is accessed via "File/Import/Import Mesh." The file can contain only a single mesh; the mesh can be reloaded from the file if it changes. When a mesh is being read, it is positioned at the origin in SynthEyes.

Use File/Import/USD Scene Import to bring in much more information from the

scene.

NOTE : When you use the Scene importer on a scene with multiple meshes, the meshes cannot be reloaded from the file using the 3D panel's Reload Mesh.


The Scene importer has many more options which are described in the Importing Filmbox Files section above.


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